![]() I think the best stylization comes from a better understanding of anatomy knowing what and how to exaggerate to get the best possible outcome.Īfter I’m happy with the proportions, I begin merging the body parts and limbs together and dynamesh them into one mesh. That is, being sloppy and ignoring correct anatomy. ![]() I also make sure I’m not “cheating” with the excuse of stylization. If I’m not happy with the proportions now, then it could become a huge pain in the future if I decide to change the proportions and have to adjust all the subtools to accommodate the changes. I referenced a lot of anatomy books and resources to make sure everything looks right, and then I go in with the stylized changes and exaggerations. In this phase, the most important thing I pay attention to is the proportions. I thought it was a really interesting approach so decided to give it a try. ![]() In this phase, he’s just worried about the proportions and tries to do as little sculpting as possible. Usually, for the head, I start sculpting from a sphere but Patrick’s approach separates all the facial features as well. This applies to the body as well separating the limbs and major landmarks individually. Starting with the blockout in ZBrush, I keep as many parts of the sculpt separate as possible so I have greater control over them.
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